Unreal Engine 5.2 launched and it brings the power of Procedural Content Generation (PCG) and Substrate materials to UE5 Unreal Masterclass: 🤍🤍unrealmasterclass.com/ Want to learn Unreal Engine 5 - checkout the UE5 Starter Course: 🤍youtu.be/k-zMkzmduqI Instagram: 🤍instagram.com/zach.hunter Chapters 00:00 - Intro 00:11 - Procedural Content Generation 5:02 - Substrate Material 6:14 - Lumen Improvements 7:17 - Scriptable Tools 8:56 - Modeling Widget Follow Me - Twitter: 🤍twitter.com/unrealsensei unrealsensei.com
Hi all, are PCG "INSTANCE"?
One day we will probably have games coded, modeled and voice acted entirely by AI.
learn web3... this is future
learn AI... this is future
learn UE5... this is future
UE5 is amazing. I wonder when they are going to add AI into the Art of Game Development? What effect will this have on employment within the industry for environmental design, gameplay layout, shader creation, texture creation, character creation, 3D modeling, and writing code? AI will still have to get around its distaste for creating weapons and other things it doesn't like. This was just something I started thinking about when watching this video considering the current issues with actors, writers, and other content creators in Hollywood as well as in the Music industry?
now we can easily generate an image just by some text. and technology to make a video from an image and text is also evolving. just imagine 10 years from now from these technologies and ai become so advanced and we implement those in unreal engine👽 advance rip acting career
What a champ - makes me want to start trying to make games again :)
im still waiting for the first ue 5 game that looks like all these tech demos. been 3 years since public announcement.
awesome work man ! +1 sub
This is unrelated to the video but do you think you can do a tutorial for walking on beams? There's not a single good video if any about it and it would really cool if you can do one.
Elder Scrolls 5.2 🤞🏼
UE 5 IS ALL TALK NO PERFORMANCE NO GOOD FRAMERATES, BORING GAMEPLAYS, FRUSTRATING STUTTERS, HEAVY VRAM USAGE, QUALITY OF GAMEPLAY SHOWN AT TRAILER VS FIRST LAUNCH IS HELL AND HEAVEN DIFFERENCE, LOW COST FOR DEVS, MADE FOR SLACK ASS DEVS, MADE FOR MONEY GRABBING DEVS, MADE FOR SHIT ASS DEVS WHO DONT WANT TO WASTE THEIR ENERGY TO MAKE A GOOD MEMORABLE GAME AND LASTLY MADE FOR RICH KIDS WITH RTX 4090 GOOD GRAPHICS AT THE COST OF EXPENSIVE HARDWARE.. SO ITS WIN WIN FOR DEVS AND WHAT WE GET A KICK IN THE ASS WITH BUCKET OF SHITTY GAMES FROM DEVS
we keep seeing very beautiful real time demos but all recent games are far from that realism, so pity
I tried watching your tutorial on UE 5, but there seems to be a significant difference in the functionality between 5.2.1 and 5.2.2. Your tutorial was for 5.2.1 and some of the things you showed can't be done the same way in the latest.
I always get amazed by how programmers have really programmed all of this
ok. lets see. you previous video about UE5.1 was entitled "huge deal" and this one about UE5.2 is "big deal" instead. so 5.2 is less of a deal than 5.1 right ?